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When you are born your are given enough life-force

for a life time, unless someone steals it !!

Each player starts with a minimum amount of life. If this life expires, the player is eliminated from the mission. Players can gain additional life by zapping opponents, destroying targets and using special abilities.

The Special Abilities available are:

Life Boost

All the players special points are converted into extra life. To use hold the trigger in while up. Each special point is converted into a unit of life; special points are then reset to zero.

Stasis

When down, the player's life force is frozen until they are reactivated. To use, hold the trigger in while down. Special points are deducted at a rate of one every two seconds while this ability is in effect. Their life force returns to normal status when the player reactivates or when special points are exhausted.

Life Drain

Life is drained from a targeted opponent and transferred to the player. To use, target an opponent and hold the lock until the missile lock tone begins. For each second of the missile lock on the opponent, a unit of life is drained and transferred to the player. This continues until the lock is broken or all the opponents life is drained.

Life Harvest

Life is harvested from all opponents and transferred to the player. To use, accumulate more than 15 special points and hold the trigger in while up. When activated, 15 special points are deducted immediately and then 1 special point for every 2 seconds that the effect lasts. For each second this is in effect all opponents loose one second of life, while the activating player gains two seconds of life. The effect ends when the activating player is deactivated or exhausts their special points.

Notes:

  • This mission can be played as individual, team or partners.
  • If a player has Life Boost and Life Harvest available, the Life Harvest has priority
  • When using the Life Harvest, the activating player's battle-suit will sound a medium pitch beeping sound every few seconds until the effect ends. During this time, the battle-suit's visible lights will remain steady (not flashing) and the player's phaser will be unable to fire.
  • When a player has the Life Harvest in effect, all the opponents receive a low pitched beeping sound every few seconds. This is a signal that their life is being drained.. To stop this they should attempt to seek out and deactivate the activating player.
  • Players receive a "Time Low" warning when they have less than 1 minute of life and a "Time Critical" warning when they have less than 30 seconds of life remaining.
  • The mission will automatically end when the maximum time limit has expired or only one player or team remains.
  • All players are deactivated by one shot
  • The Navigator is not active